March 22, 2025

63. Flexible bread

Today Andy and Diego spotlight Steel Legion for the NES from François Brodeur and published by Broke Studio. Join us as we navigate a dystopian 2004 filled with oppressive AI, run-and-gun exploration, and echoes of classic hits like Bionic Commando. We also head to the ZX Spectrum with The Blond, a uniquely challenging puzzle-action game inspired by the classic Western movie The Good, the Bad and the Ugly, guiding Tuco safely through each frantic level by strategically shooting targets to keep him alive.

We also share exciting news about Atari’s upcoming Jeff Minter-themed game jam and debate the mysterious boundaries of what truly counts as a sandwich. And yes, we promise to get to the bottom of whether a hot dog qualifies! Dust off your Commodore 64, power up that NES, and listen in!

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  • Steel Legion
    NES
    |
    9.99 USD
    | Get it here

    Set in a dystopian 2004 on the NES, this challenging Metroidvania-style adventure from François Brodeur, published by Broke Studio, pits players against a ruthless AI determined to eliminate humanity. Gameplay heavily emphasizes exploration, reminiscent of classic titles like Bionic Commando, as players unlock new areas using permanent upgrades. Unique weaponry and responsive controls require thoughtful strategy and precision, ensuring a balanced but demanding experience. Classic 8-bit visuals capture are  complemented effectively by engaging chiptune tracks that contribute significantly to the game’s immersive atmosphere. While exploration is rewarding, the absence of an in-game map may pose challenges, encouraging careful memorization of the environment.

  • The Blond
    |
    Name your own price
    | Get it here

    Inspired by the iconic western The Good, the Bad and the Ugly, this action-puzzle title, developed by Tomasiano74, challenges players to guide the reckless Tuco through frantic and dangerous levels. Playing as the invulnerable Blond, players must swiftly and accurately shoot specific targets to manipulate Tuco’s movements—making him jump gaps, pause momentarily, or reverse direction to avoid imminent dangers. Precision and quick decision-making are essential as Tuco faces constant threats from sheriffs, riflemen, and treacherous falls. Despite its punishing difficulty, the game delivers rewarding gameplay that demands mastery. The tune music reminiscent of Ennio Morricone’s iconic score heighten its appeal and somewhat alleviates the incredible difficulty.