Set in a dystopian 2004 on the NES, this challenging Metroidvania-style adventure from François Brodeur, published by Broke Studio, pits players against a ruthless AI determined to eliminate humanity. Gameplay heavily emphasizes exploration, reminiscent of classic titles like Bionic Commando, as players unlock new areas using permanent upgrades. Unique weaponry and responsive controls require thoughtful strategy and precision, ensuring a balanced but demanding experience. Classic 8-bit visuals capture are complemented effectively by engaging chiptune tracks that contribute significantly to the game’s immersive atmosphere. While exploration is rewarding, the absence of an in-game map may pose challenges, encouraging careful memorization of the environment.
Inspired by the iconic western The Good, the Bad and the Ugly, this action-puzzle title, developed by Tomasiano74, challenges players to guide the reckless Tuco through frantic and dangerous levels. Playing as the invulnerable Blond, players must swiftly and accurately shoot specific targets to manipulate Tuco’s movements—making him jump gaps, pause momentarily, or reverse direction to avoid imminent dangers. Precision and quick decision-making are essential as Tuco faces constant threats from sheriffs, riflemen, and treacherous falls. Despite its punishing difficulty, the game delivers rewarding gameplay that demands mastery. The tune music reminiscent of Ennio Morricone’s iconic score heighten its appeal and somewhat alleviates the incredible difficulty.