February 15, 2025

61. Viking nurse

Join the crew in this chaotic February episode, where we swap stories of Wiedo suddenly turning twelve on Twitter, chuckle over Diego’s echo-laden mic setup that made him sound like he was calling from a phone booth, and marvel at the newest AI wonders popping up everywhere.

This week in games, we charge headfirst into an alien-infested station with Infeztation for Commodore 64, tiptoe through procedurally generated caverns in Cave Dave (Gameboy Color), and struggle to stay afloat in Death Flood: Dungeon of Doom once again for the Commodore 64.

We also keep an eager eye on the next wave of FPGA consoles, celebrate Rocksmith’s triumphant return on Steam, and dream of what else the retro scene has in store.

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  • Infeztation
    |
    3.99 USD
    | Get it here

    This arcade style run’n’gun scrolling platform game for the Commodore 64 by Monte Boyd throws you into a wild space adventure. You play as a galactic sheriff, investigating malfunctioning space stations filled with weird aliens and rogue robots. The story unfolds as you make your way through 36 levels, each packed with unique challenges and hidden secrets. The controls are spot-on, letting you sprint, jump, and blast through waves of enemies, while power-ups like the Jetpack and Power suit (plus a bunch of others) add some serious strategy to the action. With high-res Commodore 64 graphics, it feels like a modern experience, especially when you’re managing your power-ups and learning the enemies’ moves. Think Turrican-style fluid action, where every playthrough keeps you on your toes, testing both your reflexes and your strategy. Its immersive storyline and effects guarantees you coming back for more thrilling action and Sci-Fi storytelling.

  • Cave Dave
    |
    1.00 USD
    | Get it here

    This 2D platformer for Game Boy Color by EG Vroom mixes elements of Rick Dangerous and Spelunky. In this adventure, you explore procedurally generated cave levels set in a retro-inspired world, searching for a lost PSP—a quest that must be repeated three times before you advance to the next system, such as the Genesis and many more. As you navigate horizontally and vertically scrolling levels, you must rely on precise rope maneuvers to climb and scarce bombs to blast through obstacles and hidden passages. Collecting coins and uncovering chests not only boosts your resources but also upgrades your tools, helping you overcome patrolling enemies, bats, spiders, and deadly traps. The graphics cleverly change with each system you’re looking for, offering unique visual styles that evoke the look and feel of different eras.

  • Death Flood: Dungeon of Doom

    An inventive 2D platformer for Commodore 64 by Windigo Productions, Death Flood: Dungeon of Doom puts you in the shoes of an explorer trapped in a necromancer’s dungeon that suddenly begins to flood. With a built-in timer, water steadily rises through carefully designed levels as you dash to grab treasure before it’s too late. You start with one life and a fragile four-hit point system, meaning every misstep against enemies or traps can be fatal. Master three distinct jump types—standing, walking, and running—to clear gaps and overcome obstacles, while collecting coins, gems, and keys that open blocked passages or let you buy extra continues. Beyond that, the game challenges you with an oxygen bar that depletes while underwater, forcing you to balance speed and caution. Additional mechanics include shops where you can purchase continues or hit point potions, switches that open or close secret barriers, and teleporter doorways that connect different parts of a level, adding layers of strategy to your escape .