November 23, 2024

57. Take some mushrooms

In this episode we explore Orbix for the Commodore 64, a bouncy Peggle-esque puzzler with a nostalgic twist. Then, we uncovered the haunting tale of Tale of Evil on the Amiga, where you play as Schrodinger the cat, dodging spooky critters and relying on ghostly allies. We wrapped up the game talk with Mushrooms that Grow in the Woods, another Commodore 64 adventure filled with mazes, teleporting stones, and dangerous fungi.

As usual that’s not all—we share post Halloween anecdotes, from candy chaos to unexpected pumpkin costume contest winners. Diego reminisces about retro arcades and quirky gaming controllers, while Wiedo confesses to spending a fortune on vintage photography!

0:00:00 1:55:03
  • Orbix
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    Orbix is reminiscent of PopCap’s Peggle, blending Pachinko-style mechanics with added strategic elements. The gameplay involves aiming a ball from a turret at the top of the screen and watching it bounce off various objects below. The objective is to clear all orange walls/pegs (called Orbs) within a limited number of shots.

    Each level includes blue and orange targets alongside unique mechanics such as exploding pink orbs, teleporting portals, and gravity swaps, which flip the playfield upside down, requiring players to think differently about their shots. Some levels also feature lasers that must be deactivated or avoided to proceed. A moving tray at the bottom of the screen catches falling balls, allowing them to be reused; however, missed balls are lost.

    Though not as smooth as Peggle, given the Commodore’s limitations (although an enhanced Commodore 128 version is also available), Orbix introduces intriguing elements like strategic puzzle-solving and varied level designs, such as spiral layouts. The addition of physics-based challenges, combined with Commodore-appropriate graphics and mechanics, makes it a fun and accessible entry!

  • Tale of Evil
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    This game incorporates a mix of arcade action and strategy as players navigate through graveyard-themed levels. The gameplay revolves around evading persistent enemies critters, which follow the player relentlessly and can shoot in eight directions when aligned. Players cannot attack initially, relying on agility and maneuvering through static, top-down maps filled with obstacles and tight spaces.

    Once six collectible items are gathered per level, Olivia’s ghost is summoned to assist by automatically targeting and eliminating critters. Players can command Olivia to stop moving, transforming her into a stationary turret for faster attacks. However, careful positioning is crucial to ensure Olivia is effective, adding a tactical layer to the otherwise frantic gameplay.

    The challenge is heightened by critters respawning whenever players re-enter rooms, making backtracking particularly hazardous. Health is represented by paw-shaped indicators, with players regaining lost nails by catching mice scattered throughout levels. This unforgiving setup, combined with tight controls and obstacle-rich environments, demands precision and patience, only for the very hardcore gamers!

  • Mushrooms that Grow in the Woods
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    This fungi-based game is a mix of arcade and logic gameplay reminiscent of Pac-Man but with a unique, slower pace. Players navigate single-screen, maze-like levels, collecting mushrooms while avoiding traps and enemy mushroom guardians. Some enemies move randomly, while others detect the player and follow directly, though their navigation lacks sophistication.

    The game features mechanics such as one-way teleports resembling stone dolmens, doors that require keys (with a limited capacity to carry only one key at a time), and traps that punish missteps. Strategic planning is crucial, especially when opening doors in the correct order or avoiding hazards. Occasionally, the need to manage resources, such as single-use arrows to defeat specific enemies, adds further depth to the experience.

    While colorful and vibrant, the graphics can be slightly confusing, as some objects resemble mushrooms but are not collectible. The game’s unique design and accessible mechanics make it enjoyable, even for beginners and the blend of logical thinking and reflexive movement creates a balanced challenge across its 32 levels.