July 13, 2024

51. Fuming brains

Get ready for a waffle as the team dives talks about Sniester, the art of brewing the perfect beer, mastering the delicate craft of fixing joy-cons, the Outer Worlds and more. We'll also share tales from an inspiring Japan Fest and so much more. And of course, we couldn't resist talking about games!

This time, we journey into the Heart of Salamanderland on the Amstrad CPC, we get fizzy with FiZZ on the VIC 20, and craft some rogues in Roguecraft for the Amiga. Plus, we've got a special shoutout for the classic Prince of Persia on the VIC 20.

But wait, there's more! On a more serious note, we tackle the big question: what happens to your beloved Steam library after you’re gone? How will your digital treasures be passed down to your heirs? Tune in to find out!

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  • Heart of Salamanderland

    Set in a maze-like dungeon, this game follows an Indiana Jones-inspired character named Patton, who must navigate interconnected flip screens filled with platforms, spikes, and zombies. Equipped with a whip and a map to Dragonsteel Mountain, players must use their wits and reflexes to avoid traps and defeat enemies. The game’s structure starts outside the dungeon and gradually immerses the player into more complex and challenging environments. The whip mechanics and the necessity to carefully avoid spikes and defeat zombies make for an adventurous gameplay experience that steadily ramps up in difficulty​

  • FiZZ
    |
    Name your own price
    | Get it here

    This puzzle platformer for the VIC-20, also available on Commodore 64, challenges players to reach exit doors by solving puzzles and navigating levels. The game requires a significant RAM expansion, or it can be played on an emulator. Early levels may seem overly simple, but the difficulty increases, offering a more rewarding experience as players progress. The game lacks intuitive graphics, requiring players to learn what various objects represent through gameplay. Patience with the controls and understanding the function of different objects on screen are essential. Additionally, a multiplayer mode offers 30 extra levels, providing further replayability​

  • Roguecraft
    |
    19.99 ~ 44.99 GBP
    | Get it here

    Navigating through isometric dungeons, this turn-based game for the Amiga offers procedurally generated levels, ensuring a unique experience each time you play. Players can choose from three characters—a warrior, a rogue, and a mage—each corresponding to different difficulty levels. The gameplay involves battling enemies in flip screen dungeons, with the procedural generation adding an element of unpredictability to both enemy encounters and item placements. The development by a Norwegian studio Badgerpunch adds a distinctive touch, with incredible graphics and a captivating music soudtrack