Set in a maze-like dungeon, this game follows an Indiana Jones-inspired character named Patton, who must navigate interconnected flip screens filled with platforms, spikes, and zombies. Equipped with a whip and a map to Dragonsteel Mountain, players must use their wits and reflexes to avoid traps and defeat enemies. The game’s structure starts outside the dungeon and gradually immerses the player into more complex and challenging environments. The whip mechanics and the necessity to carefully avoid spikes and defeat zombies make for an adventurous gameplay experience that steadily ramps up in difficulty
This puzzle platformer for the VIC-20, also available on Commodore 64, challenges players to reach exit doors by solving puzzles and navigating levels. The game requires a significant RAM expansion, or it can be played on an emulator. Early levels may seem overly simple, but the difficulty increases, offering a more rewarding experience as players progress. The game lacks intuitive graphics, requiring players to learn what various objects represent through gameplay. Patience with the controls and understanding the function of different objects on screen are essential. Additionally, a multiplayer mode offers 30 extra levels, providing further replayability
Navigating through isometric dungeons, this turn-based game for the Amiga offers procedurally generated levels, ensuring a unique experience each time you play. Players can choose from three characters—a warrior, a rogue, and a mage—each corresponding to different difficulty levels. The gameplay involves battling enemies in flip screen dungeons, with the procedural generation adding an element of unpredictability to both enemy encounters and item placements. The development by a Norwegian studio Badgerpunch adds a distinctive touch, with incredible graphics and a captivating music soudtrack