A noir detective story with a duck-like protagonist unfolds across two distinct versions, one for the Sinclair ZX Spectrumand another for the Game Boy. While the Sam Mallard, The Case of the Missing Swan narrative remains consistent, the approach differs: on the Spectrum, it’s essentially a simplified text adventure with no parser, just menu-based actions like examining objects, picking up items, and talking to characters. On the Game Boy, it evolves into a more action-driven experience where players navigate rooms, examine clues, and solve puzzles directly, reminiscent of classic adventures such as Indiana Jones and the Fate of Atlantis or Day of the Tentacle. The stylish black-and-white graphics build the noir atmosphere, with both versions leaning on monochrome palettes that highlight their gritty setting. Though puzzles are relatively simple, a few require re-examining areas multiple times. Anthropomorphic duck characters infuse humor into this detective tale, while small details, like carefully drawn backdrops and subtle animations, enhance immersion on both retro platforms.